view docs/html/sdlpauseaudio.html @ 1821:2f381b48b05c

Date: Thu, 11 May 2006 19:08:05 -0400 From: Mike Frysinger Subject: [SDL] [patch] remove limits.h hack from linux joystick code there is a small hack in the current linux joystick code to work around broken cross-compilers by including more than one limits.h ... at the very least, this is not arm-specific by any means i'm of the opinion that libsdl should not contain such things ... people should be fixing their cross-compilers, not bloating other's source trees patch attached to clean the cruft -mike
author Sam Lantinga <slouken@libsdl.org>
date Thu, 11 May 2006 23:32:11 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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