Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32keyboard.c @ 2310:2f31ce8f1149
Undo keyboard layout based alphabetic key mapping. Grr.... HACK HACK HACK...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 09 Feb 2008 07:18:38 +0000 |
parents | 514f7c1651fc |
children | 54e21acfec5a |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_win32video.h" #include "../../events/SDL_keyboard_c.h" #include "../../events/scancodes_win32.h" void WIN_InitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_Keyboard keyboard; data->key_layout = win32_scancode_table; SDL_zero(keyboard); data->keyboard = SDL_AddKeyboard(&keyboard, -1); WIN_UpdateKeymap(_this); SDL_SetScancodeName(SDL_SCANCODE_APPLICATION, "Menu"); SDL_SetScancodeName(SDL_SCANCODE_LGUI, "Left Windows"); SDL_SetScancodeName(SDL_SCANCODE_RGUI, "Right Windows"); } void WIN_UpdateKeymap(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int i; SDL_scancode scancode; SDLKey keymap[SDL_NUM_SCANCODES]; SDL_GetDefaultKeymap(keymap); for (i = 0; i < SDL_arraysize(win32_scancode_table); i++) { /* Make sure this scancode is a valid character scancode */ scancode = win32_scancode_table[i]; if (scancode == SDL_SCANCODE_UNKNOWN || (keymap[scancode] & SDLK_SCANCODE_MASK)) { continue; } #ifndef MAPVK_VK_TO_CHAR #define MAPVK_VK_TO_CHAR 2 #endif keymap[scancode] = (MapVirtualKey(i, MAPVK_VK_TO_CHAR) & 0x7FFF); } SDL_SetKeymap(data->keyboard, 0, keymap, SDL_NUM_SCANCODES); } void WIN_QuitKeyboard(_THIS) { SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; SDL_DelKeyboard(data->keyboard); } /* vi: set ts=4 sw=4 expandtab: */