Mercurial > sdl-ios-xcode
view src/audio/windx5/SDL_dx5audio.h @ 4448:2efcb52ba90a
Adding testsdl (automated test) support to iPhone Xcode project (to match Mac Xcode project).
I haven't updated yet to the 3.2 SDK so SDL no longer builds for me so I can't yet verify if the new target completely works.
author | Eric Wing <ewing . public |-at-| gmail . com> |
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date | Sat, 08 May 2010 01:12:55 -0700 |
parents | f7b03b6838cb |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_dx5audio_h #define _SDL_dx5audio_h #include "directx.h" #include "../SDL_sysaudio.h" /* Hidden "this" pointer for the audio functions */ #define _THIS SDL_AudioDevice *this /* The DirectSound objects */ struct SDL_PrivateAudioData { LPDIRECTSOUND sound; LPDIRECTSOUNDBUFFER mixbuf; int num_buffers; int mixlen; DWORD lastchunk; Uint8 *locked_buf; }; #endif /* _SDL_dx5audio_h */ /* vi: set ts=4 sw=4 expandtab: */