Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitview.m @ 2354:2e4fea4a4416 gsoc2008_iphone
These files contain the window related functions for the UIKit video driver.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Thu, 17 Jul 2008 22:45:41 +0000 |
parents | 07acabba25d9 |
children | e9a1eed243c9 |
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// // SDL_uikitview.m // iPodSDL // // Created by Holmes Futrell on 6/23/08. // Copyright 2008 __MyCompanyName__. All rights reserved. // #import "SDL_uikitview.h" @implementation SDL_uikitview - (void)dealloc { [super dealloc]; } - (id)initWithFrame:(CGRect)frame { self = [super initWithFrame: frame]; int i; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { mice[i].driverdata = NULL; SDL_AddMouse(&(mice[i]), i); } self.multipleTouchEnabled = YES; return self; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=(UITouch*)[enumerator nextObject]; // associate touches with mice, so long as we have slots int i; int found = 0; for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { // check if this mouse is already tracking a touch if (mice[i].driverdata != NULL) { continue; } found = 1; int oldMouse = SDL_SelectMouse(-1); SDL_SelectMouse(i); CGPoint locationInView = [touch locationInView: self]; mice[i].driverdata = [touch retain]; SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y); SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); SDL_GetRelativeMouseState(NULL, NULL); touch = (UITouch*)[enumerator nextObject]; SDL_SelectMouse(oldMouse); } } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=nil; while(touch = (UITouch *)[enumerator nextObject]) { int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { if (mice[i].driverdata == touch) { [(UITouch*)(mice[i].driverdata) release]; mice[i].driverdata = NULL; SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); found = YES; } } } } - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { /* this can happen if the user puts more than 5 touches on the screen at once, or perhaps in other circumstances. Usually all active touches are canceled. */ [self touchesEnded: touches withEvent: event]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSEnumerator *enumerator = [touches objectEnumerator]; UITouch *touch=nil; while(touch = (UITouch *)[enumerator nextObject]) { int i, found = NO; for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { if (mice[i].driverdata == touch) { CGPoint locationInView = [touch locationInView: self]; SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y); found = YES; } } } } @end