Mercurial > sdl-ios-xcode
view test/testver.c @ 4837:2e446923c9fb
Fixed lots of little bugs in Win32 shaping and in SDL_CalculateShapeTree(). Still not actually showing anything on Windows, though there's no crashes and everything compiles fine. Bugger.
author | egottlieb |
---|---|
date | Fri, 06 Aug 2010 20:22:14 -0400 |
parents | 5e7e1f1a4056 |
children |
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/* Test program to compare the compile-time version of SDL with the linked version of SDL */ #include <stdio.h> #include <stdlib.h> #include "SDL.h" int main(int argc, char *argv[]) { SDL_version compiled; SDL_version linked; #if SDL_VERSION_ATLEAST(1, 3, 0) printf("Compiled with SDL 1.3 or newer\n"); #else printf("Compiled with SDL older than 1.3\n"); #endif SDL_VERSION(&compiled); printf("Compiled version: %d.%d.%d (%s)\n", compiled.major, compiled.minor, compiled.patch, SDL_REVISION); SDL_GetVersion(&linked); printf("Linked version: %d.%d.%d (%s)\n", linked.major, linked.minor, linked.patch, SDL_GetRevision()); SDL_Quit(); return (0); }