view src/video/cybergfx/SDL_cgxmodes_c.h @ 1199:2d6dc7de1145

From: Mike Frysinger <vapier@gentoo.org> To: sdl@libsdl.org Date: Sun, 11 Dec 2005 22:57:37 -0500 Subject: [SDL] exec stack in libsdl update i posted back in September a patch to remove executable stacks: http://www.devolution.com/pipermail/sdl/2005-September/070626.html later in November, a similar patch was merged it seems: http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/hermes/mmx_main.asm however, this lacks the additional output format checks that i posted in my patch ... this isnt a problem if the hermes asm code is only ever used to produce ELF objects, but if this is not true, then the additional checks in my original patch will need to be merged -mike
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Dec 2005 09:13:12 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* Utilities for getting and setting the X display mode */

#include "SDL_cgxvideo.h"

/* Define this if you want to grab the keyboard in fullscreen mode.
   If you do not define this, SDL will return from SDL_SetVideoMode()
   immediately, but will not actually go fullscreen until the window
   manager is idle.
*/
#define GRAB_FULLSCREEN

extern int CGX_GetVideoModes(_THIS);
extern SDL_Rect **CGX_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
extern void CGX_FreeVideoModes(_THIS);
extern int CGX_ResizeFullScreen(_THIS);
/*
extern void CGX_WaitMapped(_THIS, Window win);
extern void CGX_WaitUnmapped(_THIS, Window win);
extern void CGX_QueueEnterFullScreen(_THIS);
*/
extern int CGX_EnterFullScreen(_THIS);
extern int CGX_LeaveFullScreen(_THIS);