Mercurial > sdl-ios-xcode
view src/video/SDL_cursor_c.h @ 1199:2d6dc7de1145
From: Mike Frysinger <vapier@gentoo.org>
To: sdl@libsdl.org
Date: Sun, 11 Dec 2005 22:57:37 -0500
Subject: [SDL] exec stack in libsdl update
i posted back in September a patch to remove executable stacks:
http://www.devolution.com/pipermail/sdl/2005-September/070626.html
later in November, a similar patch was merged it seems:
http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/hermes/mmx_main.asm
however, this lacks the additional output format checks that i posted in my
patch ... this isnt a problem if the hermes asm code is only ever used to
produce ELF objects, but if this is not true, then the additional checks in
my original patch will need to be merged
-mike
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 12 Dec 2005 09:13:12 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful variables and functions from SDL_cursor.c */ #include "SDL_mouse.h" extern int SDL_CursorInit(Uint32 flags); extern void SDL_CursorPaletteChanged(void); extern void SDL_DrawCursor(SDL_Surface *screen); extern void SDL_DrawCursorNoLock(SDL_Surface *screen); extern void SDL_EraseCursor(SDL_Surface *screen); extern void SDL_EraseCursorNoLock(SDL_Surface *screen); extern void SDL_UpdateCursor(SDL_Surface *screen); extern void SDL_ResetCursor(void); extern void SDL_MoveCursor(int x, int y); extern void SDL_CursorQuit(void); #define INLINE_MOUSELOCK #ifdef INLINE_MOUSELOCK /* Inline (macro) versions of the mouse lock functions */ #include "SDL_mutex.h" extern SDL_mutex *SDL_cursorlock; #define SDL_LockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexP(SDL_cursorlock); \ } \ } while ( 0 ) #define SDL_UnlockCursor() \ do { \ if ( SDL_cursorlock ) { \ SDL_mutexV(SDL_cursorlock); \ } \ } while ( 0 ) #else extern void SDL_LockCursor(void); extern void SDL_UnlockCursor(void); #endif /* INLINE_MOUSELOCK */ /* Only for low-level mouse cursor drawing */ extern SDL_Cursor *SDL_cursor; extern void SDL_MouseRect(SDL_Rect *area); /* State definitions for the SDL cursor */ #define CURSOR_VISIBLE 0x01 #define CURSOR_USINGSW 0x10 #define SHOULD_DRAWCURSOR(X) \ (((X)&(CURSOR_VISIBLE|CURSOR_USINGSW)) == \ (CURSOR_VISIBLE|CURSOR_USINGSW)) extern volatile int SDL_cursorstate;