view docs/html/sdljoybuttonevent.html @ 1199:2d6dc7de1145

From: Mike Frysinger <vapier@gentoo.org> To: sdl@libsdl.org Date: Sun, 11 Dec 2005 22:57:37 -0500 Subject: [SDL] exec stack in libsdl update i posted back in September a patch to remove executable stacks: http://www.devolution.com/pipermail/sdl/2005-September/070626.html later in November, a similar patch was merged it seems: http://www.libsdl.org/cgi/cvsweb.cgi/SDL12/src/hermes/mmx_main.asm however, this lacks the additional output format checks that i posted in my patch ... this isnt a problem if the hermes asm code is only ever used to produce ELF objects, but if this is not true, then the additional checks in my original patch will need to be merged -mike
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 12 Dec 2005 09:13:12 +0000
parents 355632dca928
children
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>SDL_JoyButtonEvent</TITLE
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><H1
><A
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>SDL_JoyButtonEvent</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN4258"
></A
><H2
>Name</H2
>SDL_JoyButtonEvent&nbsp;--&nbsp;Joystick button event structure</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN4261"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 button;
  Uint8 state;
} SDL_JoyButtonEvent;</PRE
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><A
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><H2
>Structure Data</H2
><DIV
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></A
><P
></P
><TABLE
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><TBODY
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>type</I
></TT
></TD
><TD
ALIGN="LEFT"
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><TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
></TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
></TD
><TD
ALIGN="LEFT"
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>Joystick device index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
>Joystick button index</TD
></TR
><TR
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
></TD
><TD
ALIGN="LEFT"
VALIGN="TOP"
><TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
></TD
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><P
></P
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><DIV
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_JoyButtonEvent</SPAN
> is a member of the <A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
> union and is used when an event of type <TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
> is reported.</P
><P
>A <TT
CLASS="LITERAL"
>SDL_JOYBUTTONDOWN</TT
> or <TT
CLASS="LITERAL"
>SDL_JOYBUTTONUP</TT
> event occurs when ever a user presses or releases a button on a joystick. The field <TT
CLASS="STRUCTFIELD"
><I
>which</I
></TT
> is the index of the joystick that reported the event and <TT
CLASS="STRUCTFIELD"
><I
>button</I
></TT
> is the index of the button (for a more detailed explaination see the <A
HREF="joystick.html"
>Joystick section</A
>). <TT
CLASS="STRUCTFIELD"
><I
>state</I
></TT
> is the current state or the button which is either <TT
CLASS="LITERAL"
>SDL_PRESSED</TT
> or <TT
CLASS="LITERAL"
>SDL_RELEASED</TT
>.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdlevent.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Event</SPAN
></A
>,
<A
HREF="joystick.html"
>Joystick Functions</A
>,
<A
HREF="sdljoystickeventstate.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickEventState</TT
></A
>,
<A
HREF="sdljoystickgetbutton.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickGetButton</TT
></A
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