Mercurial > sdl-ios-xcode
view docs/man3/SDL_GetVideoSurface.3 @ 64:2d561c65b855
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Sat, 16 Jun 2001 01:02:52 +0000 |
parents | 55f1f1b3e27d |
children | e5bc29de3f0a |
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.TH "SDL_GetVideoSurface" "3" "Sun 10 Jun 2001, 19:42" "SDL" "SDL API Reference" .SH "NAME" SDL_GetVideoSurface\- returns a pointer to the current display surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR); .SH "DESCRIPTION" .PP This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&. .SH "SEE ALSO" .PP \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:42