view src/video/uikit/SDL_uikitview.m @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 491958a6c881
children 96124abbcede
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/*
 SDL - Simple DirectMedia Layer
 Copyright (C) 1997-2006 Sam Lantinga
 
 This library is free software; you can redistribute it and/or
 modify it under the terms of the GNU Lesser General Public
 License as published by the Free Software Foundation; either
 version 2.1 of the License, or (at your option) any later version.
 
 This library is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 Lesser General Public License for more details.
 
 You should have received a copy of the GNU Lesser General Public
 License along with this library; if not, write to the Free Software
 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
 Sam Lantinga
 slouken@libsdl.org
 */

#import "SDL_uikitview.h"

#if SDL_IPHONE_KEYBOARD
#import "SDL_keyboard_c.h"
#import "keyinfotable.h"
#import "SDL_uikitappdelegate.h"
#import "SDL_uikitwindow.h"
#endif

@implementation SDL_uikitview

- (void)dealloc {
#if SDL_IPHONE_KEYBOARD
	[textField release];
#endif
	[super dealloc];
}

- (id)initWithFrame:(CGRect)frame {

	self = [super initWithFrame: frame];
	
#if SDL_IPHONE_KEYBOARD
	[self initializeKeyboard];
#endif	

	int i;
	for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
		mice[i].driverdata = NULL;
		SDL_AddMouse(&(mice[i]), i);
	}
	self.multipleTouchEnabled = YES;
			
	return self;

}

- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

	NSEnumerator *enumerator = [touches objectEnumerator];
	UITouch *touch=(UITouch*)[enumerator nextObject];
	
	// associate touches with mice, so long as we have slots
	int i;
	int found = 0;
	for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
	
		// check if this mouse is already tracking a touch
		if (mice[i].driverdata != NULL) {
			continue;
		}
		
		found = 1;
		
		int oldMouse = SDL_SelectMouse(-1);
		SDL_SelectMouse(i);
		CGPoint locationInView = [touch locationInView: self];
		mice[i].driverdata = [touch retain];
		SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
		SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
		SDL_GetRelativeMouseState(NULL, NULL);
		touch = (UITouch*)[enumerator nextObject]; 
		
		SDL_SelectMouse(oldMouse);
		
	}	
}

- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
	
	NSEnumerator *enumerator = [touches objectEnumerator];
	UITouch *touch=nil;
	
	while(touch = (UITouch *)[enumerator nextObject]) {
		int i, found = NO;
		for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
			if (mice[i].driverdata == touch) {
				[(UITouch*)(mice[i].driverdata) release];
				mice[i].driverdata = NULL;
				SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);

				found = YES;
			}
		}
	}
}

- (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
	/*
		this can happen if the user puts more than 5 touches on the screen
		at once, or perhaps in other circumstances.  Usually (it seems)
		all active touches are canceled.
	*/
	[self touchesEnded: touches withEvent: event];
}

- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
	
	NSEnumerator *enumerator = [touches objectEnumerator];
	UITouch *touch=nil;
	
	while(touch = (UITouch *)[enumerator nextObject]) {
		int i, found = NO;
		for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
			if (mice[i].driverdata == touch) {
				CGPoint locationInView = [touch locationInView: self];
				SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y);
				found = YES;
			}
		}
	}
}

/*
	---- Keyboard related functionality below this line ----
*/
#if SDL_IPHONE_KEYBOARD

- (BOOL)keyboardVisible {
	return keyboardVisible;
}

/* UITextFieldDelegate related methods */
- (void)initializeKeyboard {
		
	textField = [[UITextField alloc] initWithFrame: CGRectZero];
	textField.delegate = self;
	/* placeholder so there is something to delete! */
	textField.text = @" ";	
	
	/* set UITextInputTrait properties, mostly to defaults */
	textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
	textField.autocorrectionType = UITextAutocorrectionTypeNo;
	textField.enablesReturnKeyAutomatically = NO;
	textField.keyboardAppearance = UIKeyboardAppearanceDefault;
	textField.keyboardType = UIKeyboardTypeDefault;
	textField.returnKeyType = UIReturnKeyDefault;
	textField.secureTextEntry = NO;	
	
	textField.hidden = YES;
	keyboardVisible = NO;
	[self addSubview: textField];
	
	/*
	 SDL makes a copy of our keyboard.
	 */
	
	SDL_Keyboard keyboard;
	SDL_zero(keyboard);
	//data->keyboard = SDL_AddKeyboard(&keyboard, -1);
	/* 
	 We'll need to delete this keyboard ...
	 */
	SDL_AddKeyboard(&keyboard, 0);
	SDLKey keymap[SDL_NUM_SCANCODES];
	SDL_GetDefaultKeymap(keymap);
	SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
	
}

- (void)showKeyboard {
	keyboardVisible = YES;
	[textField becomeFirstResponder];
}

- (void)hideKeyboard {
	keyboardVisible = NO;
	[textField resignFirstResponder];
}

- (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
	
	if ([string length] == 0) {
		/* it wants to replace text with nothing, ie a delete */
		SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
		SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
	}
	else {
		
		int i;
		for (i=0; i<[string length]; i++) {
			
			unichar c = [string characterAtIndex: i];
			
			Uint16 mod = 0;
			SDL_scancode code;
			
			if (c < 127) {
				code = unicharToUIKeyInfoTable[c].code;
				mod  = unicharToUIKeyInfoTable[c].mod;
			}
			else {
				code = SDL_SCANCODE_UNKNOWN;
				mod = 0;
			}
			
			if (mod & KMOD_SHIFT) {
				SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
			}
			SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
			SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
			if (mod & KMOD_SHIFT) {
				SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
			}			
			
		}
		
	}
	return NO; /* don't allow the edit(!) */
}

/* Terminates the editing session */
- (BOOL)textFieldShouldReturn:(UITextField*)_textField {
	[self hideKeyboard];
	return YES;
}

#endif

@end



/* iPhone keyboard addition functions */
#if SDL_IPHONE_KEYBOARD

int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (nil == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		[view showKeyboard];
		return 0;
	}
}

int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (NULL == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		[view hideKeyboard];
		return 0;
	}
}

SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (NULL == view) {
		SDL_SetError("Window has no view");
		return 0;
	}
	else {
		return view.keyboardVisible;
	}
}

int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
	
	SDL_Window *window = SDL_GetWindowFromID(windowID);
	SDL_WindowData *data;
	SDL_uikitview *view;
	
	if (NULL == window) {
		SDL_SetError("Window does not exist");
		return -1;
	}	
	
	data = (SDL_WindowData *)window->driverdata;
	view = data->view;
	
	if (NULL == view) {
		SDL_SetError("Window has no view");
		return -1;
	}
	else {
		if (SDL_iPhoneKeyboardIsShown(windowID)) {
			SDL_iPhoneKeyboardHide(windowID);
		}
		else {
			SDL_iPhoneKeyboardShow(windowID);
		}
		return 0;
	}
}

#else

int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}

int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}

SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) {
	return 0;
}

int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) {
	SDL_SetError("Not compiled with keyboard support");
	return -1;
}


#endif /* SDL_IPHONE_KEYBOARD */