view src/video/uikit/SDL_uikitevents.m @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 491958a6c881
children 4a07dc228e93
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Being a null driver, there's no event stream. We just define stubs for
   most of the API. */

#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"

#include "SDL_uikitvideo.h"
#include "SDL_uikitevents.h"

#import <Foundation/Foundation.h>
#include "jump.h"

void
UIKit_PumpEvents(_THIS)
{
	/* 
		When the user presses the 'home' button on the iPod
		the application exits -- immediatly.
	 
		Unlike in Mac OS X, it appears there is no way to cancel the termination.
	 
		This doesn't give the SDL user's application time to respond to an SDL_Quit event.
		So what we do is that in the UIApplicationDelegate class (SDLUIApplicationDelegate),
		when the delegate receives the ApplicationWillTerminate message, we execute
		a longjmp statement to get back here, preventing an immediate exit.
	 
	 */	
	if (setjmp(*jump_env()) != 0) {
		//NSLog(@"Bam! We're back");
	}
	else {
		SInt32 result;
		do {
			result = CFRunLoopRunInMode(kCFRunLoopDefaultMode, 0, TRUE);
		} while(result == kCFRunLoopRunHandledSource);

	}

}

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