Mercurial > sdl-ios-xcode
view src/events/SDL_windowevents.c @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | db3ba6c0d0df |
children | f7872b7a8732 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Window event handling code for SDL */ #include "SDL_events.h" #include "SDL_events_c.h" #include "../video/SDL_sysvideo.h" int SDL_SendWindowEvent(SDL_WindowID windowID, Uint8 windowevent, int data1, int data2) { int posted; SDL_Window *window; window = SDL_GetWindowFromID(windowID); if (!window) { return 0; } switch (windowevent) { case SDL_WINDOWEVENT_SHOWN: if (window->flags & SDL_WINDOW_SHOWN) { return 0; } window->flags |= SDL_WINDOW_SHOWN; SDL_OnWindowShown(window); break; case SDL_WINDOWEVENT_HIDDEN: if (!(window->flags & SDL_WINDOW_SHOWN)) { return 0; } window->flags &= ~SDL_WINDOW_SHOWN; SDL_OnWindowHidden(window); break; case SDL_WINDOWEVENT_MOVED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == window->x && data2 == window->y) { return 0; } window->x = data1; window->y = data2; break; case SDL_WINDOWEVENT_RESIZED: if (window->flags & SDL_WINDOW_FULLSCREEN) { return 0; } if (data1 == window->w && data2 == window->h) { return 0; } window->w = data1; window->h = data2; SDL_OnWindowResized(window); break; case SDL_WINDOWEVENT_MINIMIZED: if (window->flags & SDL_WINDOW_MINIMIZED) { return 0; } window->flags |= SDL_WINDOW_MINIMIZED; break; case SDL_WINDOWEVENT_MAXIMIZED: if (window->flags & SDL_WINDOW_MAXIMIZED) { return 0; } window->flags |= SDL_WINDOW_MAXIMIZED; break; case SDL_WINDOWEVENT_RESTORED: if (!(window->flags & (SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED))) { return 0; } window->flags &= ~(SDL_WINDOW_MINIMIZED | SDL_WINDOW_MAXIMIZED); break; case SDL_WINDOWEVENT_ENTER: if (window->flags & SDL_WINDOW_MOUSE_FOCUS) { return 0; } window->flags |= SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_LEAVE: if (!(window->flags & SDL_WINDOW_MOUSE_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_MOUSE_FOCUS; break; case SDL_WINDOWEVENT_FOCUS_GAINED: if (window->flags & SDL_WINDOW_INPUT_FOCUS) { return 0; } window->flags |= SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusGained(window); break; case SDL_WINDOWEVENT_FOCUS_LOST: if (!(window->flags & SDL_WINDOW_INPUT_FOCUS)) { return 0; } window->flags &= ~SDL_WINDOW_INPUT_FOCUS; SDL_OnWindowFocusLost(window); break; } /* Post the event, if desired */ posted = 0; if (SDL_ProcessEvents[SDL_WINDOWEVENT] == SDL_ENABLE) { SDL_Event event; event.type = SDL_WINDOWEVENT; event.window.event = windowevent; event.window.data1 = data1; event.window.data2 = data2; event.window.windowID = windowID; posted = (SDL_PushEvent(&event) > 0); } return (posted); } /* vi: set ts=4 sw=4 expandtab: */