view src/audio/mme/SDL_mmeaudio.h @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 5f6550e5184f
children 99210400e8b9
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

/* Allow access to a raw mixing buffer */

#ifndef _SDL_mmeaudio_h
#define _SDL_mmeaudio_h

#include "../SDL_sysaudio.h"

/* Hidden "this" pointer for the audio functions */
#define _THIS	SDL_AudioDevice *this
#define NUM_BUFFERS 2

struct SharedMem
{
    HWAVEOUT sound;
    WAVEHDR wHdr[NUM_BUFFERS];
    PCMWAVEFORMAT wFmt;
};

struct SDL_PrivateAudioData
{
    Uint8 *mixbuf;              /* The raw allocated mixing buffer */
    struct SharedMem *shm;
    int next_buffer;
};

#endif /* _SDL_mmeaudio_h */

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