view docs/man3/SDL_CondWaitTimeout.3 @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 546f7c1eb755
children 1238da4a7112
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.TH "SDL_CondWaitTimeout" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_CondWaitTimeout \- Wait on a condition variable, with timeout
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
#include "SDL_thread\&.h"
.sp
\fBint \fBSDL_CondWaitTimeout\fP\fR(\fBSDL_cond *cond, SDL_mutex *mutex, Uint32 ms\fR);
.SH "DESCRIPTION"
.PP
Wait on the condition variable \fBcond\fR for, at most, \fBms\fR milliseconds\&. \fBmut\fR is unlocked so it must be locked when the function is called\&. Returns \fBSDL_MUTEX_TIMEDOUT\fP if the condition is not signalled in the allotted time, \fB0\fR if it was signalled or \fB-1\fR on an error\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_CondWait\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00