view docs/index.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents c6a447c98584
children
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<HEAD><TITLE>Simple DirectMedia Layer Introduction</TITLE></HEAD>
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<H2><A NAME="AEN8">Simple DirectMedia Layer Introduction</A></H2>
<P>
This library is designed to make it easy to write games that run on many
different platforms using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.
</P><P>
An introduction to SDL can be found online at:
<A HREF="http://www.libsdl.org/intro.php" TARGET="_top">
         http://www.libsdl.org/intro.php</A>
</P><P>
Tutorials on a variety of topics can be found online at:
<A HREF="http://www.libsdl.org/tutorials.php" TARGET="_top">
         http://www.libsdl.org/tutorials.php</A>
</P><P>
Documentation in Wiki form can be found online at:
<A HREF="http://www.libsdl.org/cgi/docwiki.cgi/" TARGET="_top">
         http://www.libsdl.org/cgi/docwiki.cgi/</A>
</P><P>
Enjoy!
</P><P>
&nbsp;&nbsp;&nbsp; Sam Lantinga
<TT CLASS="EMAIL">&#60;<A HREF="mailto:slouken@libsdl.org"><A HREF="mailto:slouken@libsdl.org" TARGET="_top" >slouken@libsdl.org</A></A>&#62;</TT>
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<br><br><HR>
<H1>Table of Contents</H1>
<UL>
<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
<UL>
<LI><A HREF="html/general.html">Initialization</A></LI>
<LI><A HREF="html/video.html">Video</A></LI>
<LI><A HREF="html/wm.html">Window Manager</A></LI>
<LI><A HREF="html/event.html">Event Handling</A></LI>
<LI><A HREF="html/joystick.html">Joystick</A></LI>
<LI><A HREF="html/audio.html">Audio</A></LI>
<LI><A HREF="html/cdrom.html">CDROM</A></LI>
<LI><A HREF="html/thread.html">Threads</A></LI>
<LI><A HREF="html/time.html">Timers</A></LI>
</UL>
</UL>
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