view docs/html/sdllockaudio.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 355632dca928
children
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>SDL_LockAudio</H1
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><H2
>Name</H2
>SDL_LockAudio&nbsp;--&nbsp;Lock out the callback function</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_LockAudio</B
></CODE
>(void);</CODE
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><H2
>Description</H2
><P
>The lock manipulated by these functions protects the callback function.
During a LockAudio period, you can be guaranteed that the
callback function is not running.  Do not call these from the callback
function or you will cause deadlock.</P
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><TT
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>SDL_OpenAudio</TT
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