Mercurial > sdl-ios-xcode
view docs/html/sdljoysticknumballs.html @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
---|---|
date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_JoystickNumBalls</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickNumAxes" HREF="sdljoysticknumaxes.html"><LINK REL="NEXT" TITLE="SDL_JoystickNumHats" HREF="sdljoysticknumhats.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoysticknumaxes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoysticknumhats.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKNUMBALLS" ></A >SDL_JoystickNumBalls</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6212" ></A ><H2 >Name</H2 >SDL_JoystickNumBalls -- Get the number of joystick trackballs</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6215" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6216" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_JoystickNumBalls</B ></CODE >(SDL_Joystick *joystick);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6222" ></A ><H2 >Description</H2 ><P >Return the number of trackballs available from a previously opened <SPAN CLASS="STRUCTNAME" >SDL_Joystick</SPAN >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6226" ></A ><H2 >Return Value</H2 ><P >Number of trackballs.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6229" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoystickgetball.html" ><TT CLASS="FUNCTION" >SDL_JoystickGetBall</TT ></A >, <A HREF="sdljoystickopen.html" ><TT CLASS="FUNCTION" >SDL_JoystickOpen</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoysticknumaxes.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoysticknumhats.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickNumAxes</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickNumHats</TD ></TR ></TABLE ></DIV ></BODY ></HTML >