view docs/html/sdljoystickname.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 355632dca928
children
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>SDL_JoystickName</TITLE
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><H1
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NAME="SDLJOYSTICKNAME"
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>SDL_JoystickName</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN6066"
></A
><H2
>Name</H2
>SDL_JoystickName&nbsp;--&nbsp;Get joystick name.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>const char *<B
CLASS="FSFUNC"
>SDL_JoystickName</B
></CODE
>(int index);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6076"
></A
><H2
>Description</H2
><P
>Get the implementation dependent name of joystick. The <TT
CLASS="PARAMETER"
><I
>index</I
></TT
> parameter refers to the N'th joystick on the system.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6080"
></A
><H2
>Return Value</H2
><P
>Returns a char pointer to the joystick name.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN6083"
></A
><H2
>Examples</H2
><P
><PRE
CLASS="PROGRAMLISTING"
>/* Print the names of all attached joysticks */
int num_joy, i;
num_joy=SDL_NumJoysticks();
printf("%d joysticks found\n", num_joy);
for(i=0;i&#60;num_joy;i++)
  printf("%s\n", SDL_JoystickName(i));</PRE
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>See Also</H2
><P
><A
HREF="sdljoystickopen.html"
><TT
CLASS="FUNCTION"
>SDL_JoystickOpen</TT
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