Mercurial > sdl-ios-xcode
view docs/html/sdlinitsubsystem.html @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_InitSubSystem</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="SDL_Init" HREF="sdlinit.html"><LINK REL="NEXT" TITLE="SDL_QuitSubSystem" HREF="sdlquitsubsystem.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlinit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLINITSUBSYSTEM" ></A >SDL_InitSubSystem</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN510" ></A ><H2 >Name</H2 >SDL_InitSubSystem -- Initialize subsystems</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN513" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN514" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_InitSubSystem</B ></CODE >(Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN520" ></A ><H2 >Description</H2 ><P >After SDL has been initialized with <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A > you may initialize uninitialized subsystems with <TT CLASS="FUNCTION" >SDL_InitSubSystem</TT >. The <TT CLASS="PARAMETER" ><I >flags</I ></TT > parameter is the same as that used in <A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN529" ></A ><H2 >Examples</H2 ><PRE CLASS="PROGRAMLISTING" >/* Seperating Joystick and Video initialization. */ SDL_Init(SDL_INIT_VIDEO); . . SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN); . /* Do Some Video stuff */ . . /* Initialize the joystick subsystem */ SDL_InitSubSystem(SDL_INIT_JOYSTICK); /* Do some stuff with video and joystick */ . . . /* Shut them both down */ SDL_Quit();</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN532" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error or <SPAN CLASS="RETURNVALUE" >0</SPAN > on success.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN537" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlinit.html" ><TT CLASS="FUNCTION" >SDL_Init</TT ></A >, <A HREF="sdlquit.html" ><TT CLASS="FUNCTION" >SDL_Quit</TT ></A >, <A HREF="sdlquitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_QuitSubSystem</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlinit.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlquitsubsystem.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_Init</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_QuitSubSystem</TD ></TR ></TABLE ></DIV ></BODY ></HTML >