Mercurial > sdl-ios-xcode
view docs/html/sdlinit.html @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_Init</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="General" HREF="general.html"><LINK REL="PREVIOUS" TITLE="General" HREF="general.html"><LINK REL="NEXT" TITLE="SDL_InitSubSystem" HREF="sdlinitsubsystem.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="general.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlinitsubsystem.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLINIT" ></A >SDL_Init</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN440" ></A ><H2 >Name</H2 >SDL_Init -- Initializes SDL</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN443" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN444" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_Init</B ></CODE >(Uint32 flags);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN450" ></A ><H2 >Description</H2 ><P >Initializes SDL. This should be called before all other SDL functions. The <TT CLASS="PARAMETER" ><I >flags</I ></TT > parameter specifies what part(s) of SDL to initialize.</P ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN454" ></A ><P ></P ><TABLE BORDER="1" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_TIMER</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initializes the <A HREF="time.html" >timer</A > subsystem.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_AUDIO</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initializes the <A HREF="audio.html" >audio</A > subsystem.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_VIDEO</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initializes the <A HREF="video.html" >video</A > subsystem.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_CDROM</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initializes the <A HREF="cdrom.html" >cdrom</A > subsystem.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_JOYSTICK</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initializes the <A HREF="joystick.html" >joystick</A > subsystem.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_EVERYTHING</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Initialize all of the above.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_NOPARACHUTE</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Prevents SDL from catching fatal signals.</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_INIT_EVENTTHREAD</TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" > </TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN494" ></A ><H2 >Return Value</H2 ><P >Returns <SPAN CLASS="RETURNVALUE" >-1</SPAN > on an error or <SPAN CLASS="RETURNVALUE" >0</SPAN > on success.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN499" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlquit.html" ><TT CLASS="FUNCTION" >SDL_Quit</TT ></A >, <A HREF="sdlinitsubsystem.html" ><TT CLASS="FUNCTION" >SDL_InitSubSystem</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="general.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlinitsubsystem.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >General</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="general.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_InitSubSystem</TD ></TR ></TABLE ></DIV ></BODY ></HTML >