Mercurial > sdl-ios-xcode
view docs/html/sdlglgetprocaddress.html @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_GL_GetProcAddress</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_GL_LoadLibrary" HREF="sdlglloadlibrary.html"><LINK REL="NEXT" TITLE="SDL_GL_GetAttribute" HREF="sdlglgetattribute.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLGLGETPROCADDRESS" ></A >SDL_GL_GetProcAddress</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2678" ></A ><H2 >Name</H2 >SDL_GL_GetProcAddress -- Get the address of a GL function</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2681" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2682" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void *<B CLASS="FSFUNC" >SDL_GL_GetProcAddress</B ></CODE >(const char* proc);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2688" ></A ><H2 >Description</H2 ><P >Returns the address of the GL function <TT CLASS="PARAMETER" ><I >proc</I ></TT >, or <SPAN CLASS="RETURNVALUE" >NULL</SPAN > if the function is not found. If the GL library is loaded at runtime, with <A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A >, then <SPAN CLASS="emphasis" ><I CLASS="EMPHASIS" >all</I ></SPAN > GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2696" ></A ><H2 >Example</H2 ><PRE CLASS="PROGRAMLISTING" >typedef void (*GL_ActiveTextureARB_Func)(unsigned int); GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; int has_multitexture=1; . . . /* Get function pointer */ glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); /* Check for a valid function ptr */ if(!glActiveTextureARB_ptr){ fprintf(stderr, "Multitexture Extensions not present.\n"); has_multitexture=0; } . . . . if(has_multitexture){ glActiveTextureARB_ptr(GL_TEXTURE0_ARB); . . } else{ . . }</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2699" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlglloadlibrary.html" ><TT CLASS="FUNCTION" >SDL_GL_LoadLibrary</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlglloadlibrary.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlglgetattribute.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_GL_LoadLibrary</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_GL_GetAttribute</TD ></TR ></TABLE ></DIV ></BODY ></HTML >