view docs/html/sdlcolor.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 355632dca928
children
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<HTML
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>SDL_Color</TITLE
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><H1
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>SDL_Color</H1
><DIV
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><A
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><H2
>Name</H2
>SDL_Color&nbsp;--&nbsp;Format independent color description</DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN3085"
></A
><H2
>Structure Definition</H2
><PRE
CLASS="PROGRAMLISTING"
>typedef struct{
  Uint8 r;
  Uint8 g;
  Uint8 b;
  Uint8 unused;
} SDL_Color;</PRE
></DIV
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><H2
>Structure Data</H2
><DIV
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><TABLE
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><TT
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><I
>r</I
></TT
></TD
><TD
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>Red intensity</TD
></TR
><TR
><TD
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><TT
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><I
>g</I
></TT
></TD
><TD
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>Green intensity</TD
></TR
><TR
><TD
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><TT
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><I
>b</I
></TT
></TD
><TD
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>Blue intensity</TD
></TR
><TR
><TD
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><TT
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><I
>unused</I
></TT
></TD
><TD
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>Unused</TD
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><A
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><H2
>Description</H2
><P
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
> describes a color in a format independent way. You can convert a <SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
> to a pixel value for a certain pixel format using <A
HREF="sdlmaprgb.html"
><TT
CLASS="FUNCTION"
>SDL_MapRGB</TT
></A
>.</P
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlpixelformat.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_PixelFormat</SPAN
></A
>,
<A
HREF="sdlsetcolors.html"
><TT
CLASS="FUNCTION"
>SDL_SetColors</TT
></A
>,
<A
HREF="sdlpalette.html"
><TT
CLASS="FUNCTION"
>SDL_Palette</TT
></A
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