Mercurial > sdl-ios-xcode
view docs/html/sdlcdtrack.html @ 2429:2c55b72ba46e gsoc2008_iphone
testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 15 Aug 2008 00:52:52 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_CDtrack</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="CD-ROM" HREF="cdrom.html"><LINK REL="PREVIOUS" TITLE="SDL_CD" HREF="sdlcd.html"><LINK REL="NEXT" TITLE="Multi-threaded Programming" HREF="thread.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcd.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="thread.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLCDTRACK" ></A >SDL_CDtrack</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7628" ></A ><H2 >Name</H2 >SDL_CDtrack -- CD Track Information Structure</DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7631" ></A ><H2 >Structure Definition</H2 ><PRE CLASS="PROGRAMLISTING" >typedef struct{ Uint8 id; Uint8 type; Uint32 length; Uint32 offset; } SDL_CDtrack;</PRE ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7634" ></A ><H2 >Structure Data</H2 ><DIV CLASS="INFORMALTABLE" ><A NAME="AEN7636" ></A ><P ></P ><TABLE BORDER="0" CLASS="CALSTABLE" ><TBODY ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >id</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Track number (0-99)</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >type</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="LITERAL" >SDL_AUDIO_TRACK</TT > or <TT CLASS="LITERAL" >SDL_DATA_TRACK</TT ></TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >length</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Length, in frames, of this track</TD ></TR ><TR ><TD ALIGN="LEFT" VALIGN="TOP" ><TT CLASS="STRUCTFIELD" ><I >offset</I ></TT ></TD ><TD ALIGN="LEFT" VALIGN="TOP" >Frame offset to the beginning of this track</TD ></TR ></TBODY ></TABLE ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7657" ></A ><H2 >Description</H2 ><P ><SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN > stores data on each track on a CD, its fields should be pretty self explainatory. It is a member a the <A HREF="sdlcd.html" ><SPAN CLASS="STRUCTNAME" >SDL_CD</SPAN ></A > structure.</P ><DIV CLASS="NOTE" ><BLOCKQUOTE CLASS="NOTE" ><P ><B >Note: </B >Frames can be converted to standard timings. There are <TT CLASS="LITERAL" >CD_FPS</TT > frames per second, so <SPAN CLASS="STRUCTNAME" >SDL_CDtrack</SPAN >.<TT CLASS="STRUCTFIELD" ><I >length</I ></TT >/<TT CLASS="LITERAL" >CD_FPS</TT >=length_in_seconds.</P ></BLOCKQUOTE ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7669" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcd.html" ><SPAN CLASS="STRUCTNAME" >SDL_CD</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcd.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CD</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="cdrom.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >Multi-threaded Programming</TD ></TR ></TABLE ></DIV ></BODY ></HTML >