view docs/html/eventstructures.html @ 2429:2c55b72ba46e gsoc2008_iphone

testdyngles is exactly what it sounds like -- a version of testdyngl that uses OpenGL ES calls instead of OpenGL. Was necessary to create because glOrtho is called glOrthof in OpenGL ES, and OpenGL ES doesn't have glBegin() type semantics for specifying geometry.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Fri, 15 Aug 2008 00:52:52 +0000
parents 355632dca928
children
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>SDL Event Structures.</H1
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><DT
><A
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>SDL_Event</A
>&nbsp;--&nbsp;General event structure</DT
><DT
><A
HREF="sdlactiveevent.html"
>SDL_ActiveEvent</A
>&nbsp;--&nbsp;Application visibility event structure</DT
><DT
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HREF="sdlkeyboardevent.html"
>SDL_KeyboardEvent</A
>&nbsp;--&nbsp;Keyboard event structure</DT
><DT
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HREF="sdlmousemotionevent.html"
>SDL_MouseMotionEvent</A
>&nbsp;--&nbsp;Mouse motion event structure</DT
><DT
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>SDL_MouseButtonEvent</A
>&nbsp;--&nbsp;Mouse button event structure</DT
><DT
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>SDL_JoyAxisEvent</A
>&nbsp;--&nbsp;Joystick axis motion event structure</DT
><DT
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HREF="sdljoybuttonevent.html"
>SDL_JoyButtonEvent</A
>&nbsp;--&nbsp;Joystick button event structure</DT
><DT
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HREF="sdljoyhatevent.html"
>SDL_JoyHatEvent</A
>&nbsp;--&nbsp;Joystick hat position change event structure</DT
><DT
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>SDL_JoyBallEvent</A
>&nbsp;--&nbsp;Joystick trackball motion event structure</DT
><DT
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>SDL_ResizeEvent</A
>&nbsp;--&nbsp;Window resize event structure</DT
><DT
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>SDL_ExposeEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
><DT
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>SDL_SysWMEvent</A
>&nbsp;--&nbsp;Platform-dependent window manager event.</DT
><DT
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>SDL_UserEvent</A
>&nbsp;--&nbsp;A user-defined event type</DT
><DT
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>SDL_QuitEvent</A
>&nbsp;--&nbsp;Quit requested event</DT
><DT
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>SDL_keysym</A
>&nbsp;--&nbsp;Keysym structure</DT
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>SDLKey</A
>&nbsp;--&nbsp;Keysym definitions.</DT
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