Mercurial > sdl-ios-xcode
view src/video/SDL_surface.c @ 3810:2c5387c0a642 SDL-ryan-multiple-audio-device
Multiple audio device code is now working for dsp and dma targets.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Thu, 05 Oct 2006 04:47:13 +0000 |
parents | 8a162bfdc838 |
children | 926294b2bb4e |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_compat.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" #include "SDL_leaks.h" /* Public routines */ /* * Create an empty RGB surface of the appropriate depth */ SDL_Surface * SDL_CreateRGBSurface(Uint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; /* Allocate the surface */ surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); if (surface == NULL) { SDL_OutOfMemory(); return NULL; } surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if (!surface->format) { SDL_FreeSurface(surface); return NULL; } if (Amask) { surface->flags |= SDL_SRCALPHA; } surface->w = width; surface->h = height; surface->pitch = SDL_CalculatePitch(surface); SDL_SetClipRect(surface, NULL); if (surface->format->BitsPerPixel <= 8) { SDL_Palette *palette = SDL_AllocPalette((1 << surface->format->BitsPerPixel)); if (!palette) { SDL_FreeSurface(surface); return NULL; } if (Rmask || Bmask || Gmask) { const SDL_PixelFormat *format = surface->format; /* create palette according to masks */ int i; int Rm = 0, Gm = 0, Bm = 0; int Rw = 0, Gw = 0, Bw = 0; if (Rmask) { Rw = 8 - format->Rloss; for (i = format->Rloss; i > 0; i -= Rw) Rm |= 1 << i; } if (Gmask) { Gw = 8 - format->Gloss; for (i = format->Gloss; i > 0; i -= Gw) Gm |= 1 << i; } if (Bmask) { Bw = 8 - format->Bloss; for (i = format->Bloss; i > 0; i -= Bw) Bm |= 1 << i; } for (i = 0; i < palette->ncolors; ++i) { int r, g, b; r = (i & Rmask) >> format->Rshift; r = (r << format->Rloss) | ((r * Rm) >> Rw); palette->colors[i].r = r; g = (i & Gmask) >> format->Gshift; g = (g << format->Gloss) | ((g * Gm) >> Gw); palette->colors[i].g = g; b = (i & Bmask) >> format->Bshift; b = (b << format->Bloss) | ((b * Bm) >> Bw); palette->colors[i].b = b; } } else if (palette->ncolors == 2) { /* Create a black and white bitmap palette */ palette->colors[0].r = 0xFF; palette->colors[0].g = 0xFF; palette->colors[0].b = 0xFF; palette->colors[1].r = 0x00; palette->colors[1].g = 0x00; palette->colors[1].b = 0x00; } SDL_SetSurfacePalette(surface, palette); SDL_FreePalette(palette); } /* Get the pixels */ if (surface->w && surface->h) { surface->pixels = SDL_malloc(surface->h * surface->pitch); if (!surface->pixels) { SDL_FreeSurface(surface); SDL_OutOfMemory(); return NULL; } /* This is important for bitmaps */ SDL_memset(surface->pixels, 0, surface->h * surface->pitch); } /* Allocate an empty mapping */ surface->map = SDL_AllocBlitMap(); if (!surface->map) { SDL_FreeSurface(surface); return NULL; } SDL_FormatChanged(surface); /* The surface is ready to go */ surface->refcount = 1; #ifdef CHECK_LEAKS ++surfaces_allocated; #endif return surface; } /* * Create an RGB surface from an existing memory buffer */ SDL_Surface * SDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) { SDL_Surface *surface; surface = SDL_CreateRGBSurface(0, 0, 0, depth, Rmask, Gmask, Bmask, Amask); if (surface != NULL) { surface->flags |= SDL_PREALLOC; surface->pixels = pixels; surface->w = width; surface->h = height; surface->pitch = pitch; SDL_SetClipRect(surface, NULL); } return surface; } SDL_Surface * SDL_CreateRGBSurfaceFromTexture(SDL_TextureID textureID) { SDL_Surface *surface; Uint32 format; int w, h; int bpp; Uint32 Rmask, Gmask, Bmask, Amask; void *pixels; int pitch; if (SDL_QueryTexture(textureID, &format, NULL, &w, &h) < 0) { return NULL; } if (!SDL_PixelFormatEnumToMasks (format, &bpp, &Rmask, &Gmask, &Bmask, &Amask)) { SDL_SetError("Unknown texture format"); return NULL; } if (SDL_QueryTexturePixels(textureID, &pixels, &pitch) == 0) { surface = SDL_CreateRGBSurfaceFrom(pixels, w, h, bpp, pitch, Rmask, Gmask, Bmask, Amask); } else { surface = SDL_CreateRGBSurface(0, 0, 0, bpp, Rmask, Gmask, Bmask, Amask); if (surface) { surface->flags |= SDL_HWSURFACE; surface->w = w; surface->h = h; surface->pitch = SDL_CalculatePitch(surface); SDL_SetClipRect(surface, NULL); } } if (surface) { surface->textureID = textureID; } return surface; } static int SDL_SurfacePaletteChanged(void *userdata, SDL_Palette * palette) { SDL_Surface *surface = (SDL_Surface *) userdata; if (surface->textureID) { if (SDL_SetTexturePalette (surface->textureID, palette->colors, 0, palette->ncolors) < 0) { SDL_GetTexturePalette(surface->textureID, palette->colors, 0, palette->ncolors); return -1; } } SDL_FormatChanged(surface); return 0; } int SDL_SetSurfacePalette(SDL_Surface * surface, SDL_Palette * palette) { if (!surface || !surface->format) { SDL_SetError("SDL_SetSurfacePalette() passed a NULL surface"); return -1; } if (palette && palette->ncolors != (1 << surface->format->BitsPerPixel)) { SDL_SetError ("SDL_SetSurfacePalette() passed a palette that doesn't match the surface format"); return -1; } if (surface->format->palette == palette) { return 0; } if (surface->format->palette) { SDL_DelPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } surface->format->palette = palette; if (surface->format->palette) { SDL_AddPaletteWatch(surface->format->palette, SDL_SurfacePaletteChanged, surface); } return 0; } /* * Set the color key in a blittable surface */ int SDL_SetColorKey(SDL_Surface * surface, Uint32 flag, Uint32 key) { /* Sanity check the flag as it gets passed in */ if (flag & SDL_SRCCOLORKEY) { if (flag & (SDL_RLEACCEL | SDL_RLEACCELOK)) { flag = (SDL_SRCCOLORKEY | SDL_RLEACCELOK); } else { flag = SDL_SRCCOLORKEY; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ((flag == (surface->flags & (SDL_SRCCOLORKEY | SDL_RLEACCELOK))) && (key == surface->format->colorkey)) { return (0); } /* UnRLE surfaces before we change the colorkey */ if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } if (flag) { surface->flags |= SDL_SRCCOLORKEY; surface->format->colorkey = key; if (flag & SDL_RLEACCELOK) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~(SDL_SRCCOLORKEY | SDL_RLEACCELOK); surface->format->colorkey = 0; } SDL_InvalidateMap(surface->map); return (0); } /* This function sets the alpha channel of a surface */ int SDL_SetAlpha(SDL_Surface * surface, Uint32 flag, Uint8 value) { Uint32 oldflags = surface->flags; Uint32 oldalpha = surface->format->alpha; /* Sanity check the flag as it gets passed in */ if (flag & SDL_SRCALPHA) { if (flag & (SDL_RLEACCEL | SDL_RLEACCELOK)) { flag = (SDL_SRCALPHA | SDL_RLEACCELOK); } else { flag = SDL_SRCALPHA; } } else { flag = 0; } /* Optimize away operations that don't change anything */ if ((flag == (surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK))) && (!flag || value == oldalpha)) { return (0); } if (!(flag & SDL_RLEACCELOK) && (surface->flags & SDL_RLEACCEL)) SDL_UnRLESurface(surface, 1); if (flag) { surface->flags |= SDL_SRCALPHA; surface->format->alpha = value; if (flag & SDL_RLEACCELOK) { surface->flags |= SDL_RLEACCELOK; } else { surface->flags &= ~SDL_RLEACCELOK; } } else { surface->flags &= ~SDL_SRCALPHA; surface->format->alpha = SDL_ALPHA_OPAQUE; } /* * The representation for software surfaces is independent of * per-surface alpha, so no need to invalidate the blit mapping * if just the alpha value was changed. (If either is 255, we still * need to invalidate.) */ if (oldflags != surface->flags || (((oldalpha + 1) ^ (value + 1)) & 0x100)) { SDL_InvalidateMap(surface->map); } return (0); } int SDL_SetAlphaChannel(SDL_Surface * surface, Uint8 value) { int row, col; int offset; Uint8 *buf; if ((surface->format->Amask != 0xFF000000) && (surface->format->Amask != 0x000000FF)) { SDL_SetError("Unsupported surface alpha mask format"); return -1; } #if SDL_BYTEORDER == SDL_LIL_ENDIAN if (surface->format->Amask == 0xFF000000) { offset = 3; } else { offset = 0; } #else if (surface->format->Amask == 0xFF000000) { offset = 0; } else { offset = 3; } #endif /* Byte ordering */ /* Quickly set the alpha channel of an RGBA or ARGB surface */ if (SDL_MUSTLOCK(surface)) { if (SDL_LockSurface(surface) < 0) { return -1; } } row = surface->h; while (row--) { col = surface->w; buf = (Uint8 *) surface->pixels + row * surface->pitch + offset; while (col--) { *buf = value; buf += 4; } } if (SDL_MUSTLOCK(surface)) { SDL_UnlockSurface(surface); } return 0; } /* * Set the clipping rectangle for a blittable surface */ SDL_bool SDL_SetClipRect(SDL_Surface * surface, const SDL_Rect * rect) { SDL_Rect full_rect; /* Don't do anything if there's no surface to act on */ if (!surface) { return SDL_FALSE; } /* Set up the full surface rectangle */ full_rect.x = 0; full_rect.y = 0; full_rect.w = surface->w; full_rect.h = surface->h; /* Set the clipping rectangle */ if (!rect) { surface->clip_rect = full_rect; return 1; } return SDL_IntersectRect(rect, &full_rect, &surface->clip_rect); } void SDL_GetClipRect(SDL_Surface * surface, SDL_Rect * rect) { if (surface && rect) { *rect = surface->clip_rect; } } /* * Set up a blit between two surfaces -- split into three parts: * The upper part, SDL_UpperBlit(), performs clipping and rectangle * verification. The lower part is a pointer to a low level * accelerated blitting function. * * These parts are separated out and each used internally by this * library in the optimimum places. They are exported so that if * you know exactly what you are doing, you can optimize your code * by calling the one(s) you need. */ int SDL_LowerBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { /* Check to make sure the blit mapping is valid */ if ((src->map->dst != dst) || (src->map->dst->format_version != src->map->format_version)) { if (SDL_MapSurface(src, dst) < 0) { return (-1); } } return (src->map->sw_blit(src, srcrect, dst, dstrect)); } int SDL_UpperBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { SDL_Rect fulldst; int srcx, srcy, w, h; /* Make sure the surfaces aren't locked */ if (!src || !dst) { SDL_SetError("SDL_UpperBlit: passed a NULL surface"); return (-1); } if (src->locked || dst->locked) { SDL_SetError("Surfaces must not be locked during blit"); return (-1); } /* If the destination rectangle is NULL, use the entire dest surface */ if (dstrect == NULL) { fulldst.x = fulldst.y = 0; dstrect = &fulldst; } /* clip the source rectangle to the source surface */ if (srcrect) { int maxw, maxh; srcx = srcrect->x; w = srcrect->w; if (srcx < 0) { w += srcx; dstrect->x -= srcx; srcx = 0; } maxw = src->w - srcx; if (maxw < w) w = maxw; srcy = srcrect->y; h = srcrect->h; if (srcy < 0) { h += srcy; dstrect->y -= srcy; srcy = 0; } maxh = src->h - srcy; if (maxh < h) h = maxh; } else { srcx = srcy = 0; w = src->w; h = src->h; } /* clip the destination rectangle against the clip rectangle */ { SDL_Rect *clip = &dst->clip_rect; int dx, dy; dx = clip->x - dstrect->x; if (dx > 0) { w -= dx; dstrect->x += dx; srcx += dx; } dx = dstrect->x + w - clip->x - clip->w; if (dx > 0) w -= dx; dy = clip->y - dstrect->y; if (dy > 0) { h -= dy; dstrect->y += dy; srcy += dy; } dy = dstrect->y + h - clip->y - clip->h; if (dy > 0) h -= dy; } if (w > 0 && h > 0) { SDL_Rect sr; sr.x = srcx; sr.y = srcy; sr.w = dstrect->w = w; sr.h = dstrect->h = h; return SDL_LowerBlit(src, &sr, dst, dstrect); } dstrect->w = dstrect->h = 0; return 0; } static int SDL_FillRect1(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("1-bpp rect fill not yet implemented"); return -1; } static int SDL_FillRect4(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) { /* FIXME: We have to worry about packing order.. *sigh* */ SDL_SetError("4-bpp rect fill not yet implemented"); return -1; } /* * This function performs a fast fill of the given rectangle with 'color' */ int SDL_FillRect(SDL_Surface * dst, SDL_Rect * dstrect, Uint32 color) { int x, y; Uint8 *row; /* This function doesn't work on surfaces < 8 bpp */ if (dst->format->BitsPerPixel < 8) { switch (dst->format->BitsPerPixel) { case 1: return SDL_FillRect1(dst, dstrect, color); break; case 4: return SDL_FillRect4(dst, dstrect, color); break; default: SDL_SetError("Fill rect on unsupported surface format"); return (-1); break; } } /* If 'dstrect' == NULL, then fill the whole surface */ if (dstrect) { /* Perform clipping */ if (!SDL_IntersectRect(dstrect, &dst->clip_rect, dstrect)) { return (0); } } else { dstrect = &dst->clip_rect; } /* Perform software fill */ if (SDL_LockSurface(dst) != 0) { return (-1); } row = (Uint8 *) dst->pixels + dstrect->y * dst->pitch + dstrect->x * dst->format->BytesPerPixel; if (dst->format->palette || (color == 0)) { x = dstrect->w * dst->format->BytesPerPixel; if (!color && !((uintptr_t) row & 3) && !(x & 3) && !(dst->pitch & 3)) { int n = x >> 2; for (y = dstrect->h; y; --y) { SDL_memset4(row, 0, n); row += dst->pitch; } } else { #ifdef __powerpc__ /* * SDL_memset() on PPC (both glibc and codewarrior) uses * the dcbz (Data Cache Block Zero) instruction, which * causes an alignment exception if the destination is * uncachable, so only use it on software surfaces */ if (dst->flags & SDL_HWSURFACE) { if (dstrect->w >= 8) { /* * 64-bit stores are probably most * efficient to uncached video memory */ double fill; SDL_memset(&fill, color, (sizeof fill)); for (y = dstrect->h; y; y--) { Uint8 *d = row; unsigned n = x; unsigned nn; Uint8 c = color; double f = fill; while ((unsigned long) d & (sizeof(double) - 1)) { *d++ = c; n--; } nn = n / (sizeof(double) * 4); while (nn) { ((double *) d)[0] = f; ((double *) d)[1] = f; ((double *) d)[2] = f; ((double *) d)[3] = f; d += 4 * sizeof(double); nn--; } n &= ~(sizeof(double) * 4 - 1); nn = n / sizeof(double); while (nn) { *(double *) d = f; d += sizeof(double); nn--; } n &= ~(sizeof(double) - 1); while (n) { *d++ = c; n--; } row += dst->pitch; } } else { /* narrow boxes */ for (y = dstrect->h; y; y--) { Uint8 *d = row; Uint8 c = color; int n = x; while (n) { *d++ = c; n--; } row += dst->pitch; } } } else #endif /* __powerpc__ */ { for (y = dstrect->h; y; y--) { SDL_memset(row, color, x); row += dst->pitch; } } } } else { switch (dst->format->BytesPerPixel) { case 2: for (y = dstrect->h; y; --y) { Uint16 *pixels = (Uint16 *) row; Uint16 c = (Uint16) color; Uint32 cc = (Uint32) c << 16 | c; int n = dstrect->w; if ((uintptr_t) pixels & 3) { *pixels++ = c; n--; } if (n >> 1) SDL_memset4(pixels, cc, n >> 1); if (n & 1) pixels[n - 1] = c; row += dst->pitch; } break; case 3: #if SDL_BYTEORDER == SDL_BIG_ENDIAN color <<= 8; #endif for (y = dstrect->h; y; --y) { Uint8 *pixels = row; for (x = dstrect->w; x; --x) { SDL_memcpy(pixels, &color, 3); pixels += 3; } row += dst->pitch; } break; case 4: for (y = dstrect->h; y; --y) { SDL_memset4(row, color, dstrect->w); row += dst->pitch; } break; } } SDL_UnlockSurface(dst); /* We're done! */ return (0); } /* * Lock a surface to directly access the pixels */ int SDL_LockSurface(SDL_Surface * surface) { if (!surface->locked) { /* Perform the lock */ if (surface->flags & SDL_HWSURFACE) { if (SDL_LockTexture (surface->textureID, NULL, 1, &surface->pixels, &surface->pitch) < 0) { return (-1); } } if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); surface->flags |= SDL_RLEACCEL; /* save accel'd state */ } } /* Increment the surface lock count, for recursive locks */ ++surface->locked; /* Ready to go.. */ return (0); } /* * Unlock a previously locked surface */ void SDL_UnlockSurface(SDL_Surface * surface) { /* Only perform an unlock if we are locked */ if (!surface->locked || (--surface->locked > 0)) { return; } /* Unlock hardware or accelerated surfaces */ if (surface->flags & SDL_HWSURFACE) { SDL_UnlockTexture(surface->textureID); } /* Update RLE encoded surface with new data */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { surface->flags &= ~SDL_RLEACCEL; /* stop lying */ SDL_RLESurface(surface); } } /* * Convert a surface into the specified pixel format. */ SDL_Surface * SDL_ConvertSurface(SDL_Surface * surface, SDL_PixelFormat * format, Uint32 flags) { SDL_Surface *convert; Uint32 colorkey = 0; Uint8 alpha = 0; Uint32 surface_flags; SDL_Rect bounds; /* Check for empty destination palette! (results in empty image) */ if (format->palette != NULL) { int i; for (i = 0; i < format->palette->ncolors; ++i) { if ((format->palette->colors[i].r != 0xFF) || (format->palette->colors[i].g != 0xFF) || (format->palette->colors[i].b != 0xFF)) break; } if (i == format->palette->ncolors) { SDL_SetError("Empty destination palette"); return (NULL); } } /* Create a new surface with the desired format */ convert = SDL_CreateRGBSurface(flags, surface->w, surface->h, format->BitsPerPixel, format->Rmask, format->Gmask, format->Bmask, format->Amask); if (convert == NULL) { return (NULL); } /* Copy the palette if any */ if (format->palette && convert->format->palette) { SDL_memcpy(convert->format->palette->colors, format->palette->colors, format->palette->ncolors * sizeof(SDL_Color)); convert->format->palette->ncolors = format->palette->ncolors; } /* Save the original surface color key and alpha */ surface_flags = surface->flags; if ((surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { /* Convert colourkeyed surfaces to RGBA if requested */ if ((flags & SDL_SRCCOLORKEY) != SDL_SRCCOLORKEY && format->Amask) { surface_flags &= ~SDL_SRCCOLORKEY; } else { colorkey = surface->format->colorkey; SDL_SetColorKey(surface, 0, 0); } } if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { /* Copy over the alpha channel to RGBA if requested */ if (format->Amask) { surface->flags &= ~SDL_SRCALPHA; } else { alpha = surface->format->alpha; SDL_SetAlpha(surface, 0, 0); } } /* Copy over the image data */ bounds.x = 0; bounds.y = 0; bounds.w = surface->w; bounds.h = surface->h; SDL_LowerBlit(surface, &bounds, convert, &bounds); /* Clean up the original surface, and update converted surface */ if (convert != NULL) { SDL_SetClipRect(convert, &surface->clip_rect); } if ((surface_flags & SDL_SRCCOLORKEY) == SDL_SRCCOLORKEY) { Uint32 cflags = surface_flags & (SDL_SRCCOLORKEY | SDL_RLEACCELOK); if (convert != NULL) { Uint8 keyR, keyG, keyB; SDL_GetRGB(colorkey, surface->format, &keyR, &keyG, &keyB); SDL_SetColorKey(convert, cflags | (flags & SDL_RLEACCELOK), SDL_MapRGB(convert->format, keyR, keyG, keyB)); } SDL_SetColorKey(surface, cflags, colorkey); } if ((surface_flags & SDL_SRCALPHA) == SDL_SRCALPHA) { Uint32 aflags = surface_flags & (SDL_SRCALPHA | SDL_RLEACCELOK); if (convert != NULL) { SDL_SetAlpha(convert, aflags | (flags & SDL_RLEACCELOK), alpha); } if (format->Amask) { surface->flags |= SDL_SRCALPHA; } else { SDL_SetAlpha(surface, aflags, alpha); } } /* We're ready to go! */ return (convert); } /* * Free a surface created by the above function. */ void SDL_FreeSurface(SDL_Surface * surface) { if (surface == NULL) { return; } if (--surface->refcount > 0) { return; } while (surface->locked > 0) { SDL_UnlockSurface(surface); } if (surface->flags & SDL_RLEACCEL) { SDL_UnRLESurface(surface, 0); } if (surface->format) { SDL_SetSurfacePalette(surface, NULL); SDL_FreeFormat(surface->format); surface->format = NULL; } if (surface->map != NULL) { SDL_FreeBlitMap(surface->map); surface->map = NULL; } /* Should we destroy the texture too? if (surface->textureID) { SDL_DestroyTexture(surface->textureID); } */ if (surface->pixels && ((surface->flags & SDL_PREALLOC) != SDL_PREALLOC)) { SDL_free(surface->pixels); } SDL_free(surface); #ifdef CHECK_LEAKS --surfaces_allocated; #endif } /* vi: set ts=4 sw=4 expandtab: */