Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitappdelegate.h @ 3477:2c07bb579922
We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 07:59:19 +0000 |
parents | 4ec48602f1db |
children | 64ce267332c6 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import <UIKit/UIKit.h> #import "SDL_uikitopenglview.h" /* *INDENT-OFF* */ @interface SDLUIKitDelegate:NSObject<UIApplicationDelegate> { UIWindow *window; SDL_WindowID windowID; } @property (readwrite, retain) UIWindow *window; @property (readwrite, assign) SDL_WindowID windowID; +(SDLUIKitDelegate *)sharedAppDelegate; @end /* *INDENT-ON* */