view src/audio/SDL_audiomem.h @ 3477:2c07bb579922

We want to be strict on software renderer tests and opaque tests, but give a decent margin for blending inaccuracy for the blended tests.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 21 Nov 2009 07:59:19 +0000
parents 99210400e8b9
children f7b03b6838cb
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#define SDL_AllocAudioMem	SDL_malloc
#define SDL_FreeAudioMem	SDL_free
/* vi: set ts=4 sw=4 expandtab: */