view test/testcpuinfo.c @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents ca06a994f03c
children
line wrap: on
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/* Test program to check SDL's CPU feature detection */

#include <stdio.h>

#include "SDL.h"
#include "SDL_cpuinfo.h"

int main(int argc, char *argv[])
{
	printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected");
	printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected");
	printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected");
	printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected");
	printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected");
	printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected");
	printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected");
	printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected");
	return(0);
}