Mercurial > sdl-ios-xcode
view test/testcpuinfo.c @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | ca06a994f03c |
children |
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/* Test program to check SDL's CPU feature detection */ #include <stdio.h> #include "SDL.h" #include "SDL_cpuinfo.h" int main(int argc, char *argv[]) { printf("RDTSC %s\n", SDL_HasRDTSC() ? "detected" : "not detected"); printf("MMX %s\n", SDL_HasMMX() ? "detected" : "not detected"); printf("MMX Ext %s\n", SDL_HasMMXExt() ? "detected" : "not detected"); printf("3DNow %s\n", SDL_Has3DNow() ? "detected" : "not detected"); printf("3DNow Ext %s\n", SDL_Has3DNowExt() ? "detected" : "not detected"); printf("SSE %s\n", SDL_HasSSE() ? "detected" : "not detected"); printf("SSE2 %s\n", SDL_HasSSE2() ? "detected" : "not detected"); printf("AltiVec %s\n", SDL_HasAltiVec() ? "detected" : "not detected"); return(0); }