Mercurial > sdl-ios-xcode
view src/video/wscons/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 19d8949b4584 |
children |
line wrap: on
line source
## Makefile.am for SDL using the wscons video driver noinst_LTLIBRARIES = libvideo_wscons.la libvideo_wscons_la_SOURCES = $(WSCONS_SRCS) # The SDL wscons video driver sources WSCONS_SRCS = \ SDL_wsconsvideo.h \ SDL_wsconsevents.c \ SDL_wsconsevents_c.h \ SDL_wsconsmouse.c \ SDL_wsconsmouse_c.h \ SDL_wsconsvideo.c