Mercurial > sdl-ios-xcode
view src/video/vgl/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | b0ae59d0f3ee |
children |
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## Makefile.am for SDL using the libVGL video driver noinst_LTLIBRARIES = libvideo_vgl.la libvideo_vgl_la_SOURCES = $(VGL_SRCS) # The SDL libVGL video driver sources VGL_SRCS = \ SDL_vglvideo.h \ SDL_vglevents.c \ SDL_vglevents_c.h \ SDL_vglmouse.c \ SDL_vglmouse_c.h \ SDL_vglvideo.c