Mercurial > sdl-ios-xcode
view src/video/riscos/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 974ba6ae0fa3 |
children |
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## Makefile.am for SDL using the RISC OS video driver noinst_LTLIBRARIES = libvideo_riscos.la libvideo_riscos_la_SOURCES = $(CGX_SRCS) # The SDL RISC OS video driver sources CGX_SRCS = \ SDL_riscosASM.s \ SDL_riscosevents.c \ SDL_riscosevents_c.h \ SDL_riscosFullScreenVideo.c \ SDL_riscosmouse.c \ SDL_riscosmouse_c.h \ SDL_riscossprite.c \ SDL_riscostask.c \ SDL_riscostask.h \ SDL_riscosvideo.c \ SDL_riscosvideo.h \ SDL_wimppoll.c \ SDL_wimpvideo.c