view src/video/quartz/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents c4965af1d0e0
children
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## Makefile.am for SDL using the MacOS X Quartz video driver

noinst_LTLIBRARIES = libvideo_quartz.la
libvideo_quartz_la_SOURCES = $(QUARTZ_SRCS)

# The SDL MacOS X Quartz video driver sources
QUARTZ_SRCS = 			\
	CGS.h			\
	SDL_QuartzEvents.m	\
	SDL_QuartzGL.m		\
	SDL_QuartzKeys.h	\
	SDL_QuartzVideo.h	\
	SDL_QuartzVideo.m	\
	SDL_QuartzWindow.h	\
	SDL_QuartzWindow.m	\
	SDL_QuartzWM.m		\
	SDL_QuartzYUV.m