Mercurial > sdl-ios-xcode
view src/video/qtopia/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 11c8a7684f74 |
children |
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## Makefile.am for SDL using the Qtopia backend noinst_LTLIBRARIES = libvideo_qtopia.la libvideo_qtopia_la_SOURCES = $(QTOPIA_SRCS) # The SDL BWindow video driver sources QTOPIA_SRCS = \ SDL_QWin.h \ SDL_QWin.cc \ SDL_lowvideo.h \ SDL_sysmouse.cc \ SDL_sysmouse_c.h \ SDL_sysvideo.cc \ SDL_syswm.cc \ SDL_syswm_c.h \ SDL_sysevents.cc \ SDL_sysevents_c.h