Mercurial > sdl-ios-xcode
view src/video/nanox/SDL_nxmouse_c.h @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 57bf11a5efd7 |
children | d910939febfa |
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#include "SDL_nxvideo.h" extern WMcursor * NX_CreateWMCursor (_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y) ; void NX_FreeWMCursor (_THIS, WMcursor * cursor) ; extern void NX_WarpWMCursor (_THIS, Uint16 x, Uint16 y) ; extern int NX_ShowWMCursor (_THIS, WMcursor * cursor) ;