Mercurial > sdl-ios-xcode
view src/video/Xext/extensions/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 440a7e499465 |
children | caf0328c8058 |
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noinst_HEADERS = \ extutil.h \ panoramiXext.h \ panoramiXproto.h \ xf86dga1.h \ xf86dga1str.h \ xf86dga.h \ xf86dgastr.h \ xf86vmode.h \ xf86vmstr.h \ Xinerama.h \ Xv.h \ Xvlib.h \ Xvproto.h