view src/timer/Makefile.wat @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 173c063d4f55
children
line wrap: on
line source

#=============================================================================
#          This is a Watcom makefile to build SDL.DLL for OS/2
#
# Makefile for timers
#=============================================================================

object_files=SDL_timer.obj SDL_systimer.obj
ExtraCFlags=

#
#==============================================================================
#
!include ..\..\Watcom.mif

.before
    set include=$(%os2tk)\h;$(%include);../../include;./os2;../;

all : $(object_files)

SDL_systimer.obj: .AUTODEPEND
    wcc386 os2\SDL_systimer.c $(cflags)

clean : .SYMBOLIC
        @if exist *.obj del *.obj
        @if exist *.map del *.map
        @if exist *.res del *.res
        @if exist *.lst del *.lst