view src/thread/pth/SDL_sysmutex_c.h @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 1d74ddc90cb2
children d910939febfa
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#ifndef _SDL_SYSMUTEX_C_H_
#define _SDL_SYSMUTEX_C_H_

struct SDL_mutex {
	pth_mutex_t mutexpth_p;
};

#endif /* _SDL_SYSMUTEX_C_H_ */