Mercurial > sdl-ios-xcode
view src/thread/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 623b453a3219 |
children |
line wrap: on
line source
## Makefile.am for the SDL thread library noinst_LTLIBRARIES = libthread.la ARCH_SUBDIRS = $(srcdir)/generic \ $(srcdir)/amigaos \ $(srcdir)/beos \ $(srcdir)/bsdi \ $(srcdir)/dc \ $(srcdir)/epoc \ $(srcdir)/irix \ $(srcdir)/linux \ $(srcdir)/pth \ $(srcdir)/win32 # Older versions of Linux require an asm clone() implementation if USE_CLONE THREAD_ASM_SRC = linux/clone.S else THREAD_ASM_SRC = endif COMMON_SRCS = \ SDL_systhread.h \ SDL_thread.c \ SDL_thread_c.h ARCH_SRCS = \ SDL_systhread.c \ SDL_systhread_c.h \ SDL_sysmutex.c \ SDL_sysmutex_c.h \ SDL_syssem.c \ SDL_syssem_c.h \ SDL_syscond.c \ SDL_syscond_c.h \ $(THREAD_ASM_SRC) libthread_la_SOURCES = $(COMMON_SRCS) $(ARCH_SRCS) ## Let automake know that it shouldn't distribute linked sources BUILT_SOURCES = $(ARCH_SRCS) ## Let automake know that it should remove these for distribution DISTCLEANFILES = $(ARCH_SRCS) # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)