view src/thread/.cvsignore @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 93dcc7c0fafd
children
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Makefile.in
Makefile
.libs
*.o
*.lo
*.la
SDL_systhread.c
SDL_systhread_c.h
SDL_syssem.c
SDL_syssem_c.h
SDL_sysmutex.c
SDL_sysmutex_c.h
SDL_syscond.c
SDL_syscond_c.h
clone.S