Mercurial > sdl-ios-xcode
view src/thread/.cvsignore @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 93dcc7c0fafd |
children |
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Makefile.in Makefile .libs *.o *.lo *.la SDL_systhread.c SDL_systhread_c.h SDL_syssem.c SDL_syssem_c.h SDL_sysmutex.c SDL_sysmutex_c.h SDL_syscond.c SDL_syscond_c.h clone.S