view src/main/dummy/SDL_dummy_main.c @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 96ba4eab74fb
children 14717b52abc0
line wrap: on
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/* Include the SDL main definition header */
#include "SDL_main.h"

#ifdef main
#undef main
int main(int argc, char *argv[])
{
	return(SDL_main(argc, argv));
}
#else
/* Nothing to do on this platform */;
#endif