Mercurial > sdl-ios-xcode
view src/main/beos/exports/genexp.pl @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 02759105b989 |
children | 6c7b69218276 |
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#!/usr/bin/perl # # Program to take a set of header files and generate MWCC export definitions while ( ($file = shift(@ARGV)) ) { if ( ! defined(open(FILE, $file)) ) { warn "Couldn't open $file: $!\n"; next; } $file =~ s,.*/,,; while (<FILE>) { if ( / DECLSPEC.* SDLCALL ([^\s\(]+)/ ) { print "_$1\n"; } } close(FILE); } # Special exports not public in the header files