view src/main/beos/exports/Makefile @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 51b5e0be61c3
children 6c7b69218276
line wrap: on
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EXPORTS = SDL.exp
HEADERS = \
	../../../../include/SDL.h \
	../../../../include/SDL_active.h \
	../../../../include/SDL_audio.h \
	../../../../include/SDL_byteorder.h \
	../../../../include/SDL_cdrom.h \
	../../../../include/SDL_copying.h \
	../../../../include/SDL_cpuinfo.h \
	../../../../include/SDL_endian.h \
	../../../../include/SDL_error.h \
	../../../../include/SDL_events.h \
	../../../../include/SDL_joystick.h \
	../../../../include/SDL_keyboard.h \
	../../../../include/SDL_keysym.h \
	../../../../include/SDL_loadso.h \
	../../../../include/SDL_main.h \
	../../../../include/SDL_mouse.h \
	../../../../include/SDL_mutex.h \
	../../../../include/SDL_quit.h \
	../../../../include/SDL_rwops.h \
	../../../../include/SDL_syswm.h \
	../../../../include/SDL_thread.h \
	../../../../include/SDL_timer.h \
	../../../../include/SDL_types.h \
	../../../../include/SDL_version.h \
	../../../../include/SDL_video.h

all: $(EXPORTS)

$(EXPORTS): $(HEADERS)
	perl genexp.pl $(HEADERS) >$@ || rm $@

clean:
	rm -f $(EXPORTS)