view src/events/Makefile.wat @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 173c063d4f55
children
line wrap: on
line source

#=============================================================================
#          This is a Watcom makefile to build SDL.DLL for OS/2
#
# Makefile for events
#=============================================================================

object_files=SDL_active.obj SDL_events.obj SDL_expose.obj SDL_keyboard.obj SDL_mouse.obj SDL_quit.obj SDL_resize.obj
ExtraCFlags=-dUSE_DOSSETPRIORITY

#
#==============================================================================
#
!include ..\..\Watcom.mif

.before
    set include=$(%os2tk)\h;$(%include);../../include;../timer;../joystick;../video;

all : $(object_files)

clean : .SYMBOLIC
        @if exist *.obj del *.obj
        @if exist *.map del *.map
        @if exist *.res del *.res
        @if exist *.lst del *.lst