Mercurial > sdl-ios-xcode
view src/events/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 74212992fb08 |
children |
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## Makefile.am for the SDL event handling library noinst_LTLIBRARIES = libevents.la # Include the architecture-independent sources COMMON_SRCS = \ SDL_events.c \ SDL_events_c.h \ SDL_expose.c \ SDL_sysevents.h \ SDL_quit.c \ SDL_active.c \ SDL_keyboard.c \ SDL_mouse.c \ SDL_resize.c libevents_la_SOURCES = $(COMMON_SRCS)