Mercurial > sdl-ios-xcode
view src/cdrom/Makefile.wat @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 173c063d4f55 |
children |
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#============================================================================= # This is a Watcom makefile to build SDL.DLL for OS/2 # # Makefile for OS/2 System CDROM support #============================================================================= object_files=SDL_syscdrom.obj SDL_cdrom.obj ExtraCFlags= # #============================================================================== # !include ..\..\Watcom.mif .before set include=$(%os2tk)\h;$(%include);../../include;./os2;../; all : $(object_files) SDL_syscdrom.obj : .AUTODEPEND wcc386 os2\SDL_syscdrom.c $(cflags) SDL_cdrom.obj : .AUTODEPEND wcc386 SDL_cdrom.c $(cflags) clean : .SYMBOLIC @if exist *.obj del *.obj @if exist *.map del *.map @if exist *.res del *.res @if exist *.lst del *.lst