Mercurial > sdl-ios-xcode
view src/cdrom/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | faaa676b20ef |
children |
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## Makefile.am for the SDL cdrom library noinst_LTLIBRARIES = libcdrom.la # Define which subdirectories need to be built SUBDIRS = @CDROM_SUBDIRS@ DIST_SUBDIRS = \ aix \ beos \ bsdi \ dc \ dummy \ freebsd \ linux \ macos \ macosx \ mint \ openbsd \ osf \ qnx \ win32 DRIVERS = @CDROM_DRIVERS@ # Include the architecture-independent sources COMMON_SRCS = \ SDL_cdrom.c \ SDL_syscdrom.h libcdrom_la_SOURCES = $(COMMON_SRCS) libcdrom_la_LIBADD = $(DRIVERS) libcdrom_la_DEPENDENCIES = $(DRIVERS)