Mercurial > sdl-ios-xcode
view src/audio/mint/Makefile.am @ 1191:2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
a more official way to do OpenGL, explicitly check for glX on Mac OS X, and
use SDL_LoadObject for platforms that have glX but don't have dlopen().
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Wed, 23 Nov 2005 11:46:36 +0000 |
parents | 594422ab8f9f |
children |
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## Makefile.am for SDL using Xbios/Dma/whatever available audio functions noinst_LTLIBRARIES = libaudio_mintaudio.la libaudio_mintaudio_la_SOURCES = $(SRCS) # The SDL audio driver sources SRCS = \ SDL_mintaudio.c \ SDL_mintaudio.h \ SDL_mintaudio_dma8.c \ SDL_mintaudio_dma8.h \ SDL_mintaudio_gsxb.c \ SDL_mintaudio_gsxb.h \ SDL_mintaudio_it.S \ SDL_mintaudio_mcsn.c \ SDL_mintaudio_mcsn.h \ SDL_mintaudio_stfa.c \ SDL_mintaudio_stfa.h \ SDL_mintaudio_xbios.c