view src/audio/mint/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents 594422ab8f9f
children
line wrap: on
line source

## Makefile.am for SDL using Xbios/Dma/whatever available audio functions

noinst_LTLIBRARIES = libaudio_mintaudio.la
libaudio_mintaudio_la_SOURCES = $(SRCS)

# The SDL audio driver sources
SRCS = \
	SDL_mintaudio.c	\
	SDL_mintaudio.h	\
	SDL_mintaudio_dma8.c	\
	SDL_mintaudio_dma8.h	\
	SDL_mintaudio_gsxb.c	\
	SDL_mintaudio_gsxb.h	\
	SDL_mintaudio_it.S	\
	SDL_mintaudio_mcsn.c	\
	SDL_mintaudio_mcsn.h	\
	SDL_mintaudio_stfa.c	\
	SDL_mintaudio_stfa.h	\
	SDL_mintaudio_xbios.c