view src/audio/macosx/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents f8d5ddc7aef1
children
line wrap: on
line source


## Makefile.am for SDL using the Mac OS X CoreAudio driver

noinst_LTLIBRARIES = libaudio_macosx.la
libaudio_macosx_la_SOURCES = $(SRCS)

# The SDL audio driver sources
SRCS =	SDL_coreaudio.c	\
	SDL_coreaudio.h