view src/audio/esd/Makefile.am @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents d2d48e10f370
children
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## Makefile.am for SDL using the Enlightened Sound Daemon sound driver

noinst_LTLIBRARIES = libaudio_esd.la
libaudio_esd_la_SOURCES = $(SRCS)

esd_lib = \"@esd_lib@\"

# The SDL audio driver sources
SRCS =	SDL_esdaudio.c	\
	SDL_esdaudio.h