view docs/man3/SDL_WarpMouse.3 @ 1191:2bd4cec0de63

Seperate glX from HAVE_OPENGL, for platforms that have both an X server and a more official way to do OpenGL, explicitly check for glX on Mac OS X, and use SDL_LoadObject for platforms that have glX but don't have dlopen().
author Ryan C. Gordon <icculus@icculus.org>
date Wed, 23 Nov 2005 11:46:36 +0000
parents e5bc29de3f0a
children 546f7c1eb755
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.TH "SDL_WarpMouse" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_WarpMouse\- Set the position of the mouse cursor\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid \fBSDL_WarpMouse\fP\fR(\fBUint16 x, Uint16 y\fR);
.SH "DESCRIPTION"
.PP
Set the position of the mouse cursor (generates a mouse motion event)\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_MouseMotionEvent\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01